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Project Gotham Racing 3 screenshots
29 June 2005 | 10 comments.
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by Paul |
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Three more screenshots of Microsoft's multi-award winning kudos based racer.

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| by Deminess @ 29 June 19:52 |
| Wow. |
| by GrinningBuddha @ 29 June 22:53 |
| Best racing screens to date. They really seem to have hit a homer graphics wise. I am definatly impressed. |
| by david @ 30 June 00:57 |
| same here, i really like what they have done to the game. and i dont mind that there is only 80 cars, cuz they r not just any cars, but the fastest out there. |
| by Wester @ 30 June 01:17 |
| Wow. And I thought it couldn't get any better then Project Gotham Racing 2. Just... brilliant... the use of Shader Model 3.0.... HDR rendering... subsurface scattering... multiple render targets... the raytraced refractions and reflections... the polygon counts... parrallaxx (or perhaps relief maps?) resolutions... the level of FSAA and AF... brilliant. |
| by Fat Onion @ 30 June 04:44 |
| "Only 80 cars" that is alot in my book |
| by enix @ 30 June 05:41 |
lookin nice! and i exptected more cars |
| by Deminess @ 01 July 15:00 |
ssjalec, all these games are tested on an Xbox360 Dev kit. The dev kit has 2 cores running at 2.4 GHz and has a graphic card that's a little slower than the one in the real Xbox360. |
| by F1 CJE UK @ 06 July 17:34 |
| only 80 dam that is bad and only the fast ones , i have had more fun with any of the slow cars as they give much better racing |
| by hazard @ 19 July 06:31 |
| WOW the pics look real but have a video game feel to em very nice lookin |
| by Trevor Michael @ 25 July 22:40 |
| I read on the Bizzarre Website that the High Reslution video out there is actual IN-GAME footage, and because the level of detail was not present at the time the footage was taken, the game should look even BETTER than that video. I'm really excited... |
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